Capitalism Lab S02E05: YOLO
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Capitalism Lab S02E05: YOLO

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YOLO

There is so much Bread you can sell, but this time I analyzed my supply chain to make the best of my Bread empire. It turns out there was a hole in the Flour production which allowed me to optimize my supply chain by producing more Flour so that I am able to create more Bread. That was the key to the puzzle as now I have a lot of Bread in production as evident in my warehouse. Another interesting aspect was that I decided to go into the Wood business. I may have invested too much-using debt money and paying interest rates that are crazy and having tons of R&D, I do believe that it is a cost of business that will pay off in the next year or so. I really think this is a risky gamble and hence why the title is YOLO.

Lessons learned in this episode to manage your YOLO-ness:

1. Analyze your supply chain before expansion

I was very quick to create large factories when the missing piece was a lack of Flour production. I may need to analyze and see if I have extra factories in place as the supply has drastically increased after adding a new Flour factory. For once, my warehouse storage is filled with bread which only means 2 things – I am either not selling enough or I am producing extra.

2. Be prepared to lose when expanding

I took a gamble, from the remaining money I had left, I expanded in a very crazy manner. I simply went into the timber business and began launching or setting the ground for the entire Furniture line. Ideally, you want to plant a farm near the planting season but I will probably forget and lose out on another year. Hence, I decided to take the loss and plant it 6 months early.

3. Media takes time

Buying media firms was out of the question, they seemed to be profitable but too expensive. I decided to make my own, while I am producing high-quality content and investing in my Media, I am incurring huge losses to improve my Media firm. Again, don’t expect quick rewards in Media or Real Estate businesses.

Before I end, I would like to see more from the Timber business. As the world is becoming more aware of the effects of deforestation, how Global Warming and Climate Change is affecting us, I see potential in this industry. It isn’t entirely my idea but it is a combination of my people’s contributions on the forum. Having an option to plant trees will be interesting and add a new dynamic to the game. That means you can now create seeds, have labs to genetically engineer, which brings R&D there too, you also then have the quality of your tree being affected this way. This will get rid of the timber showing up randomly once you finish the supply available. It is sort of like the game is vertically growing with adding a new layer prior to farming which is planting these trees. With the other DLCs, you can also add an aspect of being fined, having brand affected and also the City coming after you.

What do you think? Leave a comment below.

Also See: Mistakes to avoid in the Food and Beverage Scenario

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Capitalism Lab Story

Playing Capitalism Lab in my free time for fun.
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